Distance: 3.7 miles
Ground covered: Feeder roads into and out of Ipswich town centre; pedestrianised shopping precincts; town centre.
It has been a while since I last did a dedicated graphic commons walk; 2017 in fact. More recent graphic commons posts have mainly been about walks taken as part of other activities. This reengagement is due to the resurrection of a graphic commons project that was put on-hold a few years ago—that of a series of publications dedicated to specific categories of the commons as I see them. The other commitments that took precedent over that project have now been completed, and it seems like a good time to jump back in. I will post more news here soon as it develops, but for now, here is a more generalised document of yesterday’s dérive.
Recently I was lucky enough to get the opportunity to travel to Bucharest, Romania, for work. The trip was so that I could attend an art and design education fair and to talk at a couple of high schools about our courses. This was my first such recruitment trip abroad, and I’m told you often only get to see a city from a car window and in the evening before flying back the next day. Thankfully though, because of the timings of our itinerary, I managed to get a little time to myself to wander the city and soak up Bucharest’s visual culture.
This was my first visit to Eastern Europe, and one, given the timing of the trip, that was over-shadowed by Brexit. Our host, locals and delegates from other countries all had an opinion, with none of them positive. The majority of Romanians I spoke to about it, (and Romania isn’t a country afraid of change, it could be argued), all thought Britain was putting itself in a ridiculous position.
One of the things that struck me about Bucharest from the outset, was that it is a country that is happy to wear its history on its sleeve—it is there in plain sight for everyone to see. Our hotel was very close to Revolution Square, the site of the uprising that saw Nicolae Ceaușescu toppled from power nearly 30 years ago.
Monuments to these tumultuous times have seen better days, and the local anarchists appear to show little respect for those that lost their lives fighting against the dictator. Some locals said the current government is the most corrupt in 100 years, so it appears a struggle continues. Given we were a week away from national celebrations of 100 years of independence for Romania, this is some claim given their more recent history. Continue reading →
Lostwithiel, Cornwall, (affectionately known as Losty by the locals), was the nearest town on our recent summer holiday.
As I have mentioned in a previous post I have an interest in noticeboards, and Lostwithiel has not one, but two that I could find. What struck me more than this though was that 2 noticeboards did not seem to be enough for its towns-folk. For on our first proper wander around Losty, every single telegraph-pole seemed to be adorned in posters of varying quality and displaying a cornucopia of events and information. These flyposters didn’t seem to be an alternative to what was on the ‘official’ noticeboards—in fact, it looked like there was a lot of repetition.
For many, traipsing historic academic cobbles and starring at spires, let alone dreaming of them, would define any visit to Oxford. For me, on a family weekend there recently, it was an opportunity to study its graphic commons.
Looking for its vernacular, I mostly steered clear of high-street parades, and came away finding the city’s contradictions being easy bedfellows; hi and lo culture mix comfortably, on the streets at least. Testament to this are the highbrow events flyposted on chipboard, acting as a temporary hoardings for college concerts where no sacred wall can be damaged.
These sat just around the corner from the usual tattered pastings I more typically photograph. Technically the same in purpose and application, each arguably despoiling/enhancing the streets, depending on your point of view. The only difference being that those on chipboard could be moved out of sight quickly. While on display though, from a visual perspective, they are exactly the same.
I took a dérive to work the other day and came across road work annotations on the pavement. I’ve seen these many times before, and often photographed them, but yesterday’s discovery prompted me to pull the more interesting images together in one place. When cropping some of these square, the reference to Mark Boyle and the Boyle Family‘s work is obvious to see.
In the aftermath of the recent horrendous Manchester and London terrorist attacks, I was puzzled by the imagery used to accompany a new police warning advising people to RUN, HIDE and TELL if they should find themselves in the midst of such a situation.
Seeing this for the first time on the Channel 4 news, it puzzled me as to exactly what the middle image was. In focusing on trying to decode the visual I didn’t really read the word sitting beside it. As a result, I had to stare at the paused picture for some time before I saw what it was supposed to be—someone peeping out from behind an object. Before this realisation, my mind pictured it as a distorted question mark. In this, I also became aware that because of my confusion I was unwittingly put in the position of someone who didn’t read English, making the visual communication more important.
Of course, deliberate ambiguity has a place in graphic design. In using negative space, the work of illustrator Noma Bar, or the classic of the genre, the Fed Ex arrow, are perfect examples of how duality in an image can captivate an audience and engage them intellectually. Once decoded, the viewer’s ego is massaged that they have ‘got it’. More importantly though—once seen, the previously hidden image can not be unseen, and this reinforces the message.
Now too, with the Run Hide Tell images, I cannot not see what the HIDE image is meant to be. But with that initial questioning of what I was looking at, my visual perception was confused. The fact that it took me a while to decode the image brings to question its effectiveness in a situation no one wants to find themselves in. In just such an instance, visual ambiguity is the last thing anyone needs.