Graphic commons: Progress and an Essex drift

Chelmsford

Chelmsford

Notes on current research
As my graphic commons project grows and I’m formulating links between different urban studies and theories, I’m finding out how little research there appears to be into graphic design in shared environments, (within both current or historic thinking around the topic). This may obviously be because I just haven’t found it yet, and others may be able to fill the holes in my studies, (please post in comments or DM me via the contacts page if you do have any research pointers). A 2017 report by the Design Commission titled People & Places: Design of the Built Environment and Behaviour, makes reference to how urban environments can influence mental health, but fails to mention anything in regard to how everyday visual culture may impact on this. Such references tend to be more explicitly discussed in anti-advertising doctrines such as the excellent Advertising Shits In Your Head. However, in doing so, such texts tend to be polemic and agitational in nature and do not make a wider connection to urbanism as a theoretical study.

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Spectacle fodder

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McDonald’s/Cineworld, Ipswich

Yesterday I took my grandson to see the Lego Batman Movie at a cinema complex in town. It was great fun, even if much of the film was a little over the head of the 7 year old boy.

Such cinema complexes aren’t my usual choice of venue for movie going. Several people had warned me about the price of popcorn prior to the visit, and I expected to be marketed at from all angles, so I didn’t think I was going with any illusions. But as much as I enjoyed the film, the experience was sullied by coming away feeling that the boy and I had just been fodder for a slick and well organised advertising industry.

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Graphic commons: dérive of convenience

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After fog stopped two previous attempts at more walks for my Graphic Commons project, I finally managed to get out again today. Thankfully, despite weather reports of fog in this region, Ipswich seemed to be unaffected.

The project has moved on somewhat since I did the Easternmost onshore drift walk, as I have now categorised many of my photographs from my previous dérives. As Graphic Commons develops, it has turned into themed observations of different categories I have identified within graphic design, with each forming the focus for separate chapters in a bigger book I am planning; the overarching context being how graphic design inserts itself into our everyday shared environments.

Today’s walk was primarily in search of convenience stores on the peripheries of Ipswich town centre as I’ve become interested in vinyl graphics and the product shots that adorn these ‘little and often’ shops’ windows, and how these crude and often very similar graphics affect the ambience of a location. As with my previous posts about these drifts, I’m logging some of these photographs here as a record of the walk rather than as any finished outcome.

Walk duration: 4.6 miles
Steps taken: 10,639
Start time: 08:15
Ground covered: Town centre peripheries

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Musings on knowledge abstracted

You need many strategies to teach graphic design, and resources can be key to effective delivery. But if there is one piece of equipment I find it hard to teach without, it is a wipe board. I’m not neat, and I often respond to students comments intuitively when writing / drawing on these magnetic metallic sheets of white—if you walked into a lecture theatre just after I had finished my session that explores the contexts surrounding the sleeve of the Velvet Underground’s first LP, you wouldn’t be able to make head nor tail of what was on the board. (It is fair to say you have to be there.)

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